ПОЕ CAST WHEN DAMAGE TAKEN

Cast when Damage Taken (CwDT) is a popular support gem in Path of Exile (ПОЕ) that triggers linked spells when your character sustained a certain amount of damage. It is commonly used as a defensive mechanism to automatically cast utility skills to aid survivability during combat.

When socketed with a spell, Cast when Damage Taken will activate the linked spell whenever the player's character takes damage beyond a specified threshold. The supported spell's level requirement, mana cost, and quality do not affect its activation by CwDT. However, the linked spell's level is restricted by the level requirement of the CwDT gem itself.

It is crucial to note that Cast when Damage Taken has a level requirement, which determines the types of spells it can support. Higher-level versions of the gem will allow the use of more powerful spells, making it essential to level up CwDT to fully optimize its potential.

Furthermore, the order of the gems in the linked sockets matters for Cast when Damage Taken. The support gems to be triggered should have a higher level requirement than CwDT itself and should be connected in a specific order, usually from highest to lowest level requirement. This ensures that the triggered spells are cast in the desired sequence.

Since Cast when Damage Taken only triggers spells and not offensive skills, it is commonly linked with utility skills such as Immortal Call, Molten Shell, or Enfeeble. These spells provide defensive buffs or crowd control effects, aiding in survivability during intense battles.

The effectiveness of Cast when Damage Taken depends on the specific linked spells and their levels, as well as the character's overall defensive setup. Players should carefully choose the linked spells to complement their build, balance their level requirements, and adjust the activation threshold based on their desired level of protection.

In summary, ПОЕ's Cast when Damage Taken is a valuable support gem that automatically casts linked utility spells when the player's character receives a predetermined amount of damage. It is an essential tool for enhancing survivability and strategically triggering defensive skills to aid in challenging encounters.

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Алексей Смирнов
Алексей Смирнов
Я страстный поклонник Path of Exile с 2015 года, посвятивший многие часы исследованию его бесконечного мира. Эта игра стала для меня не просто хобби, но и источником вдохновения и знаний о мире RPG. За годы игры я научился тонкостям стратегии и планирования, что помогает мне создавать уникальные персонажи и проходить сложнейшие испытания. Моё погружение в мир Path of Exile отразилось не только в игровом опыте, но и в желании делиться своими знаниями с другими игроками.
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